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Old Feb 28, 2010, 01:18 AM // 01:18   #21
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Seeping wound was doing waaay too much damage.

Now fix Soul Twisting, its bugged.
When you use it again while you are under its effect, it doesnt restart the number of binding rituals before it ends. So if it ends after 3 binding rituals, you use 2 of them, reuse Soul Twisting, the effect will end after using a single binding ritual... shoulnt it end after 3 again?
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Old Feb 28, 2010, 03:48 AM // 03:48   #22
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You try monking in 4v4 first or dont bother saying anything.

Word of Healing isnt actually very effective against Seeping wound or Illusion of Pain, and even then Sig of Humility or other anti healing hexes are very common in such builds.

Cure hex is absolutely pointless because any decent hex build uses cover hexes. Along with Holy Veil (drain ench FTW), both are absolutely easy to interupt, even with melee, and the 12s recharge doesnt help with that either. Then, by the time you try removing those hexes and healing yourself with WoH, you are out of energy or completely shut down, regardless of how carefully you try to use it because the damage in this game now far outweighs the healing and limited energy bars that Monks have. This is precisely why necro, elly and even rit healers are now so much more common. They all have epic energy management, great healing and also damage potential, but Dwayna forbid that a Monk should be able to do any of these as well.

And 1v1 is never a valid comparison for balance in this game, making that comparison doesnt add any credibility to your opinion on skill balance.

If you think monking in PVP is balanced, youve probably never faced a good shutdown player, or KD lock, or anti block sin builds which can simply rofflestomp over any monk regardless of how good they think they are at monking.

Last edited by bhavv; Feb 28, 2010 at 03:59 AM // 03:59..
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Old Feb 28, 2010, 03:49 AM // 03:49   #23
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Default SW is not OP.

SW is extremely predictible and easily countered, especially right now when 9/10 Sins are running some variety of the build.
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Old Feb 28, 2010, 04:13 AM // 04:13   #24
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Originally Posted by bhavv View Post
You try monking in 4v4 first or dont bother saying anything.

Word of Healing isnt actually very effective against Seeping wound or Illusion of Pain, and even then Sig of Humility or other anti healing hexes are very common in such builds.

Cure hex is absolutely pointless because any decent hex build uses cover hexes. Along with Holy Veil (drain ench FTW), both are absolutely easy to interupt, even with melee, and the 12s recharge doesnt help with that either. Then, by the time you try removing those hexes and healing yourself with WoH, you are out of energy or completely shut down, regardless of how carefully you try to use it because the damage in this game now far outweighs the healing and limited energy bars that Monks have. This is precisely why necro, elly and even rit healers are now so much more common. They all have epic energy management, great healing and also damage potential, but Dwayna forbid that a Monk should be able to do any of these as well.

And 1v1 is never a valid comparison for balance in this game, making that comparison doesnt add any credibility to your opinion on skill balance.

If you think monking in PVP is balanced, youve probably never faced a good shutdown player, or KD lock, or anti block sin builds which can simply rofflestomp over any monk regardless of how good they think they are at monking.
A monk can easily outheal DPS in this game, if not without anything extra, balanced stance none the less, or even guardian. Both of which help prevent KD's, extra damage taken, and give the monk time to use skills. I have played a monk, I have played an assasin.

Quit asking for nerfs because now you have to actually use skill and pay attention rather then redbar for noob teams in RA to get your glad points. The fact that Anti Melee has so many popular and long lasting counters in the first place completely owns any valid arguement you could have vs 'Melee is so hard to beat QQ'. Empathy, IP, Cripple, Blind (Like Signet of Midnight and plague sending can keep 2 people blind the whole game without interruption for 5-10 energy every 10 seconds. Real hard to maintain), blinding Surge, an AoE blind that renews itself faster then it is cast. Do I need to go on? What do casters have for anti caster? Interrupts on a laggy ass server that are more based on random luck and player pattern then on reading a skill and using the proper interrupt? Backfire? Takes 3 seconds to cast without fast casting and lasts half as long as the recharge time? How about VoR, which doesn't even do 50 damage for using a skill if the player is heavily hexed? Making it one of the easier skills to remove.

And did you really just say that any good hexer brings a cover hex? Shall I roll A/N and cover my Seeping Wound with Parasitic bond for its short duration?

Once again, learn to play and know how the game is played in order to counter obvious meta. Dont cry because now assasins are finally useful for something other then empathy/blind spam targets for obvious shutdown.
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Old Feb 28, 2010, 05:56 AM // 05:56   #25
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Originally Posted by Karate Jesus View Post
Yeah, don't worry guys. In just 5 months, you'll get a couple of skills updated <.<
Actually, keeping in mind that ANet has just implemented a new testing routine (the Krewe) and how major the changes are that we've seen in this pass, I'd be willing to accept the "wasn't quite ready" line this time. Hopefully this means they're at least close and we'll see it in the next couple of months - my Mesmer is tired of being an assassin factory.
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Old Feb 28, 2010, 07:05 AM // 07:05   #26
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Your comment on monk blocking is invalid in this case because the argument is that Seeping Wound is so OP that you don't need to do any melee attacks to pressure out a monk. In the majority of games you play there will be more than one hex flying around so it becomes difficult to remove. Also, the quick recharge of SW means that a cover hex is not necessarily required and you seem to forget there are other people attacking your team. You lose around 3.7% of your health each second and around 22% over the full duration of the hex (in this case 6 seconds from dmg from hex alone) and you can do this continuously with 4 seconds of downtime and you have a snare included. No other elite in the two common assassin attributes has an unconditional snare and this forces the pure dmg sin to compromise between dmg, elite skill and IMS, IAS, or snare. This is not the case for the SW sin.

Admittedly, melee hate is a bit out of hand especially Blinding Surge. But skills like empathy would probably just require a nerf to it's duration or recharge so it is not perpetual.
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Old Feb 28, 2010, 08:34 AM // 08:34   #27
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SW is retardedly overpowered and everyone who thinks otherwise should be thrown under a bus.
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Old Feb 28, 2010, 08:41 AM // 08:41   #28
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Pro-tip, Anet: Keep random buffs out of PvP. It's enough that you decided to throw out PvE balance out of the window, no need to RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up PvP in the process.
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Old Feb 28, 2010, 09:48 AM // 09:48   #29
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SW is good now as it is, some more elite buffs would be also nice for assassins in the near future to make them more usable.
You can easy counter sin with def stances, blind, and peace n harmony eats sw.
Stop qq, learn to play.
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Old Feb 28, 2010, 10:05 AM // 10:05   #30
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Originally Posted by Vallisahllirium View Post
SW is good now as it is, some more elite buffs would be also nice for assassins in the near future to make them more usable.
You can easy counter sin with def stances, blind, and peace n harmony eats sw.
Stop qq, learn to play.
because everyone should have to run stances just to buildwars against one elite skill, hex removal has no downtime, and a spammable hex with an easy condition to meet is perfectly fine huh? oh, and speaking of learning to play, maybe learn to do something other than 1-2-3-4-5-6?
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Old Feb 28, 2010, 10:06 AM // 10:06   #31
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Originally Posted by Vallisahllirium View Post
SW is good now as it is, some more elite buffs would be also nice for assassins in the near future to make them more usable.
You can easy counter sin with def stances, blind, and peace n harmony eats sw.
Stop qq, learn to play.
Every melee can be countered with def stances, blind etc. Not every melee can continuously snare with both a Hex and Cripple, have 70 DPS and knockdown every 8 or so seconds.

Peace and Harmony is an uncommon elite that shouldn't be considered to begin with, but I'll bite: PnH doesn't have a 10 second recharge and doesn't magically apply to the next target you pick. It will only protect one ally, which means it won't stop the Assassin AT ALL. But even if it would, having a counter doesn't make a skill automatically balanced. Seeping Wound doesn't have a viable counter. That makes it even worse.

Seriously, if you're going to use "learn to play" as an argument, at least know what the hell you're talking about. It sounds stupid and hypocritical if someone who doesn't know why PnH isn't enough to stop this Hex pops up and makes a retarded comment like that one.

This buff to Assassins doesn't make them really usable, it just gives them one (one!) mindless, boring build. It doesn't help the class in the slightest: it just gives them even less credibility, if they had any left.

Last edited by Morphy; Feb 28, 2010 at 10:07 AM // 10:07.. Reason: Nomnomnom
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Old Feb 28, 2010, 10:07 AM // 10:07   #32
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Originally Posted by Kumu Honua View Post
You forgot

- Half the cast cost.
- impossible to interrupt.
- Unconditional snare for duration.
You forgot one thing

Assassin doesn't need another snare as much as this extra 60-80+ damage over the time of 6 seconds to finish off the target.

Anet didn't fix the skill, they nerfed it's prime purpose.

I'm not saying skill is useless now, it's simply mediocre giving other alternatives.

Like Anet stated: 'It will remain as a fun elite and will have some use, too'.

So, it is fun, it has some use. Nothing else.
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Old Feb 28, 2010, 10:10 AM // 10:10   #33
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Originally Posted by AmbientMelody View Post
You forgot one thing

Assassin doesn't need another snare as much as this extra 60-80+ damage over the time of 6 seconds to finish off the target.

Anet didn't fix the skill, they nerfed it's prime purpose.

I'm not saying skill is useless now, it's simply mediocre giving other alternatives.

Like Anet stated: 'It will remain as a fun elite and will have some use, too'.

So, it is fun, it has some use. Nothing else.
have you been in ra recently? in every single match there has been at least one SW sin, and it is extremely effective, snare is just a plus, that damage + an attack chain is a guaranteed kill without a monk to catch it.

Last edited by Del; Mar 02, 2010 at 07:00 PM // 19:00..
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Old Feb 28, 2010, 10:13 AM // 10:13   #34
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Originally Posted by AmbientMelody View Post
You forgot one thing

Assassin doesn't need another snare as much as this extra 60-80+ damage over the time of 6 seconds to finish off the target.

Anet didn't fix the skill, they nerfed it's prime purpose.

I'm not saying skill is useless now, it's simply mediocre giving other alternatives.

Like Anet stated: 'It will remain as a fun elite and will have some use, too'.

So, it is fun, it has some use. Nothing else.
And it's abused by everyone and his mother in both GvG and HA. I really don't get why you PvE players think spamming skills on recharge (or, as it is called by some, "rolling face over the keyboard") is fun.

Please inform me, what alternatives? What skill does all the retarded shit this skill does? I have yet to see a skill that is a Hex primer with zero cast time, low recharge, a powerful snare and DPS close to that of IoP. Hint: there isn't any.

This skill is even worse for the game than Palm Strike was when they introduced that skill's buffed version.
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Old Feb 28, 2010, 10:17 AM // 10:17   #35
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Originally Posted by Morphy View Post
This skill is even worse for the game than Palm Strike was when they introduced that skill's buffed version.
and as far as lameness goes, right up there with bbsway
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Old Feb 28, 2010, 10:26 AM // 10:26   #36
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its definitely overpowered a kill right off the bat

almost comparable to boa sins back in the day, only thing its missing is the shadow step

3/4 cast or 1 second cast would have been a more viable option, so u can atleast see who will be spiked out, its still pretty strong after the -10 dmg change
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Old Feb 28, 2010, 10:57 AM // 10:57   #37
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Originally Posted by Del View Post
oh, and speaking of learning to play, maybe learn to do something other than 1-2-3-4-5-6?
You probably didn`t noticed it, but more or less every non caster proffesion uses 1-2-3-4-5-6 to attack (number more or less).


Quote:
This buff to Assassins doesn't make them really usable, it just gives them one (one!) mindless, boring build. It doesn't help the class in the slightest: it just gives them even less credibility, if they had any left.
Exactly, but at this moment I will rather have one mindless boring build with assassins, then none.
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Old Feb 28, 2010, 11:25 AM // 11:25   #38
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post-fix SW isn't really a problem, but the fast attacks/low recharge lead & offhand attacks are really retarded.
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Old Feb 28, 2010, 11:48 AM // 11:48   #39
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Well I can kiss my free glad and fame points goodbye. SW will be nerfed due to high shitter complaints of 'I have no RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOin skill can't beat lameway do something boss-net!'. But hey, at least I was having fun farmin these lame shitter SW sins for the last 2 days. Spend less time being a shitter and more time learning that block stance is now metagame and you might have gotten 40 glad/60 fame like me since the 'GAME CHANGING!!!!!!!!' buff to Seeping Wound. I still like the buff though, good players with an ability to play the game can now use SW as a viable elite choice rather then PS.

Last edited by The-Bigz; Feb 28, 2010 at 11:51 AM // 11:51..
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Old Feb 28, 2010, 11:52 AM // 11:52   #40
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Originally Posted by Vallisahllirium View Post
You probably didn`t noticed it, but more or less every non caster proffesion uses 1-2-3-4-5-6 to attack (number more or less).
So rangers just spam Cripshot, Dshot, Savage, LR, Apply, and Natural Stride, their target dies, and then they move on?

And warriors spam Bull's on non-moving targets, use Frenzy while taking damage, and spam Shock on recharge?

No.

With a sin, you copy a build from PvX, spam skills in a paticular order, your target dies, you do it again. There is absolutely nothing less to it.

Quote:
Exactly, but at this moment I will rather have one mindless boring build with assassins, then none.
Everyone else would rather you have none.

Also, "then" is not used in comparisons, so your actual post contradicts your intent.
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